

Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.
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Note for F2P: While you cannot turn on conversion from Experience to Ascension Experience at level 20 as Free to Play, you do obtain Ascension Training Points(ATPs) from the Milestones.

Ranger: Kindred Spirit - Fully Bond with Companion.Paladin: A Sacred Bond - Fully Bond with Holy Weapon.Monk: The Art of War - Tattoo 500,000 Motes.Cleric, Empath, Rogue, Sorcerer, Warrior, Wizard: Daily Grind - Master a Guild Skill.Kill a Challenging Creature (Currently not available)
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This is enhanced by characters' ability to earn milestone ATP (see below).Ĭharacters earn milestone Ascension Training Points (ATPs) for completing certain activities.Īcquire 10 Full RPAs (multipliers, orbs do not count) The development goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated characters. This means at level 20, a character can select up to 20% of their field experience going into their ascension experience pool with the remainder going into their standard experience pool. Starting at level 20, characters can select up to their level as a percentage of their experience gain towards Ascension Experience (AEXP). A character who would normally absorb 30 experience per pulse who has set 50% field experience going into their ascension experience pool would gain 15 standard experience and 15 ascension experience per pulse.Įvery 50,000 AEXP earned yields 1 ATP, which may then be spent on Common, Elite, or Legendary skills.Īscension was designed to enhance character post-cap development and ensure character longevity, but is not restricted to level 100 characters. Any experience going into the ascension experience pool is experience that is not going into the standard experience pool and cannot be used for training in skills. To earn ATP, characters designate a specific experience percentage split to absorb from their field experience pool into their standard experience pool and their ascension experience pool. Some abilities may be exclusive of each other (so if you learn X, you can't learn Y). In addition, the development team intends to have a lot of chained abilities to promote certain builds. The abilities in each tier will get more expensive to unlock as the perceived power that those abilities represent grows. They will then also be required to invest a certain amount of points into the Elite tier before they can access the Legendary tier. It may include things like rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), warriors being able to manually stop a Berserk, bards being able to create higher enchant sonic armaments, double attacks/spells, etc.Ĭharacters will be required to invest a certain amount of points into the Common tier before they can access the Elite tier.

It may include things like rapid health/mana/stamina/spirit regeneration, elemental arrows for archers, or locksmiths detecting traps when being handed a box. Elite abilities are designed to enhance build or character archetypes (such as squares, semis, pures, archers, locksmiths).

Just those 3 different areas represent 71 different abilities, since each stat/skill/damage type is a separate ability. It includes things like boosts to stats, skills, and resistances. Common abilities are intended to be very generic and apply to things that most characters might be interested in.There are 3 tiers of abilities: Common, Elite, and Legendary. On the back end, spending ATPs is managed through the Player System Manager which means that it works very similarly to Combat Maneuvers, Armor Specializations, and Shield Specializations. Once earned, Ascension Training Points (ATPs) are spent to unlock a number of passive and active abilities. The Elite/Legendary tier will be released at a later date. Note: The initial release was limited to the Common tier. The Ascension Skill System allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.
